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Book cover for A.C.: AFTER COLLAPSE BASIC RULES

A.C.: AFTER COLLAPSE BASIC RULES

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-26-1 

LCCN: 2019900063 

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.


Modern society had reached the point where most people wanted for little.  Their wishes could be made real with the push of a button.  Many diseases had been conquered.  However, humanity’s reliance on technology set the stage for its eventual descent into chaos.


A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.  Salvagers compete with profit-hungry scavengers to find valuable loot.  Intelligent machines may match wits with Survivors or help them to reach their goals.


A.C.: AFTER COLLAPSE™  uses a d20-based architecture.  Features include:

  • a classless character generation system;
  • a Character Point (CP) system that rewards players when they complete scenario and campaign goals, allowing them to improve attributes and acquire new skills;
  • detailed rules for applying the effects of combat, radiation, and poison;
  • a turn-based combat and action system; and
  • guidelines for referees to develop their own scenarios and campaigns.

 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE
BASIC EQUIPMENT

A.C.: AFTER COLLAPSE BASIC EQUIPMENT

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-28-5 

LCCN: 2019900064 

A.C.: AFTER COLLAPSE™  (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


No matter where you live or what you do, you’ll want certain supplies to help you get by. Whether it’s a backpack to carry your adventuring gear and the loot you find, items to fix your weapons and equipment, or tools to rebuild a community, the quality of your kit contributes to the success of your endeavors. 


 A.C. uses a d20-based architecture. Features include: 

  • a system of Material Attributes (MATs) that simulate the physical properties of substances used to make tools or equipment; 
  • Materiel Resistance (MAR) factors that define how much corrosion and radiation items can resist; 
  • detailed rules for applying the effects of combat, radiation, and poison; 
  • a system of Structure Point (SPs) and Armor Points (APs) that simulate the durability of equipment and tools; and 
  • craft-oriented Basic Skills that allow Survivors and NPCs to build gear designed to their own specifications.

 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE FOOD AND DRUGS

A.C.: AFTER COLLAPSE FOOD AND DRUGS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-30-8 

LCCN: 2019900065

 

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.

A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.

Everyone needs to eat.  They also sometimes become ill or are injured.  Whether food and beverages are prepared by people locally or fabricated items from before the Collapse, the calories gained by consuming them allow people to function for another day.  Medicine, whether natural or technological, can make them more likely to recover from whatever ails them.

Salvagers and scavengers pride themselves on their ability to find food and medical supplies wherever they are.  It doesn’t matter if what they locate, take, or purchase is basic or high-tech. Whatever it is aids them in living another day to achieve their goals.

A.C.: AFTER COLLAPSE uses a d20-based architecture.  Features include:
    • craft-oriented Basic Skills that allow Survivors and NPCs to make food and drugs

       to their own specifications;
    • calorie values for a variety of manmade and fabricated foodstuffs;
    • Drug Strength (DRG) values and described effects that reflect what manmade
      or fabricated medications do for patients who take them;
    • a system of Material Attributes (MATs) simulates the physical properties of
      containers used to store food and drugs;
    • Materiel Resistance factors (MARs) that define how much corrosion or
       radiation containers resist in harsh environments; and
    • a system of Structure Points (SPs) and Armor Points (APs) that simulate the
       durability of food and drug containers when things go wrong.

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-32-2
LCCN: 2019900066 

A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.  


One question that explorers may want to answer is whether technology is all bad.  Tales abound of rogue Artificial Intelligences (AIs) that thirst for mankind’s destruction in retaliation for past wrongs.  Is any tech safe to use, or is Big Brother always watching, waiting for a chance to strike?


A.C. uses a d20-based architecture.  Features include:

  • electronics-oriented Basic Skills that allow Survivors and NPCs to design and maintain gadgets, devices, and computers, including the development of software applications that can be useful resources or deadly opponents;
  • a System Reason (REA-s) attribute that defines how “smart” the hardware in electronics can be;
  • a Program Reason (REA-p) attribute that defines how interactive or sentient a software application can be;
  • a system of Structure Points (SPs) and Armor Points (APs) that simulate the durability of electronics;
  • a system of Material Attributes (MATs) that simulates the physical properties of high-tech materials used to make electronic hardware; and
  • Materiel Resistance (MAR) factors that define how much corrosion or radiation a gadget, device, or Computer can resist in combat.

 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-34-6
LCCN: 2019900067

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Whether a Survivor wants to defend himself from others or take what someone else has, weapons are useful tools to have. Not everyone has access to firearms or explosives, so they use what’s available. Low-tech weapons have their place. They can be used to inflict smaller amounts of damage to opponents, allowing them to be disabled or driven away instead of killed. Additionally, many types of low-tech weapons don’t need to be reloaded. The materials for those that do can often just be picked up off the ground. 


A.C. uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of well-made implements; 
  • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the potential effectiveness of weapons and armor; 
  • allocation of lethal and/or nonlethal damage based on skill level; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage.

 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE
PERSONAL PROTECTION EQUIPMENT

A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-36-0
LCCN: 2019900068

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Some of the tools that can help a salvagers, scavenger, soldiers, or ordinary people overcome the challenges they face come in the form of Personal Protection Equipment (PPE). Whether as body armor for combat situations, firefighting outfits, or filter masks for toxic environments, the right PPE can allow people to live through situations that might otherwise be seriously hazardous to their health.


A.C. uses a d20-based architecture. Features include:

  • craft-oriented Basic Skills that allow Survivors and NPCs to make armor and accessories to their own specifications;
  • a system of Armor Point Modifiers that increase the defensive properties of armor by type;
  • a system of Material Attributes (MATs) that simulate the physical properties of various types of PPE;
  • Materiel Resistance (MAR) factors that define how much corrosion or radiation armor and accessories can resist under less than ideal conditions; 
  • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the effectiveness of armor and weapons; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage. 

 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE
SMALL ARMS VOLUME I

A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-38-4
LCCN: 2019900069

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Savvy explorers know that finding loot is only half the challenge. The other half is keeping it. Whether it’s to protect an enclave, hold on to what you’ve found or built, or taking things from someone else, the intimidation factor of small arms makes them some of the most desired weapons for the job.  
 

A.C.: AFTER COLLAPSE uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of precision-made firearms; 
  • a system of Material Attributes (MATs) that simulates the physical properties of firearms, ammunition, and accessories; 
  • Materiel Resistance (MAR) factors that define how much corrosion and radiation guns, ammo, and accessories can resist under combat conditions; 
  • differentiation between High Velocity (HV) and Low Velocity (LV) attack types to simulate the potential effectiveness of metal cartridge ammunition; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage. 

 

Recommended for ages 14+.

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Book cover for Haven's Legacy

Haven's Legacy

by Justin Oldham

ISBN: 978-1-935964-40-7
LCCN: 2019900070

An A.C.: AFTER COLLAPSE ™ adventure.


Sixteen-year-old Lex is a strong-willed orphan who cherishes fading memories of his parents.  On the verge of adulthood, he is torn between his desire to help those less fortunate and a growing need to figure out who he really is.


When the post-Collapse community he lives in is attacked by marauders intent on looting the place, he must make a difficult decision: fight for what’s right or strike out on his own to find a mythical sanctuary that might not exist.


Alone and on the run, he is nagged by the ghost of a dead pilot and tormented by the secrets locked away in his most prized possession.  As he begins to make sense of what he finds, Lex discovers more about himself and his family than he bargained for.  Can he survive the challenges that lie between him and the answers he’s looking for?

 

Recommended for ages 14+.

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Book cover for Bibix

Bibix

by Justin Oldham 

ISBN: 978-1-935964-04-9 

LCCN: 2011909903  

Ten billion pacifistic Lapropods, fleeing their dying world, have  accidentally exterminated most of the human race. Sixty years later, humans and Lapropods are at the mercy of brutal NorCons.  Humanity  seems bound for extinction until one scared and lonely Lapropod steps forward to carry out a confused and desperate rebellion.  His exploits  in the harsh Alaskan wilderness are epic.  Can he save his people (and the humans), or is everyone on Earth doomed to a life of  slavery?  

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Book cover for The Fisk Conspiracy

The Fisk Conspiracy

by Justin Oldham

ISBN: 978-1-935964-06-3 

LCCN: 2012902587 

In a dark future, America watches its civil rights shrink as its  national debt swells.  Pro-gun lobbyists become casualties as President Madeline Hill reigns over a powerful and corrupt government.  She has a plan to achieve total power that will exploit a greedy Congress.

Political consultant Preston Fisk oversees the most elaborate conspiracy  in U.S. history.  He and his cohorts are responsible for Madeline's rise to power and they are the only ones who can stop her.  These Cold War veterans stand ready to defend a nation that has forgotten them.

Washington, D.C., is the backdrop for this fast-moving tale.   Politicians and patriots alike compete using every tool at their disposal – and nothing is off-limits.  Preston Fisk is a fusion of both.   The fate that awaits him will change the way you look at politics. 

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Book cover for Tales from the Kodiak Starport

Tales from the Kodiak Starport

by Justin Oldham 

ISBN: 978-1-935964-10-0 

LCCN:  2012910365 

Tales From the Kodiak Starport is a collection of science fiction  stories chronicling the efforts of adventurous Alaskans to facilitate mankind's move toward space-based commerce, stepping from  the Last Frontier into the final frontier. Each tale, set in a different period, explores an aspect of the space industry and  its impact on the economic and ecological well-being of the people of Earth.

In today's world, Kodiak Island, Alaska is home to  the Kodiak Launch Complex (KLC), a 3,717-acre rocket launch  facility. The KLC is a joint venture between the state of Alaska and  the investors of the Alaska Aerospace Development Corporation (AADC). At this point, KLC's services are geared to the safe launching  of polar-orbit satellites and sub-orbital research payloads.  In time, the complex may grow into an entity similar to, or even  better than, the facility depicted in these stories.

From the pioneers who build the businesses supporting the various launch activities of  the complex and those who defend the facility from a close encounter of the government kind, to the man who's just trying to keep his  family's business running, the perseverance and tenacity of the Alaska business community is put to the test. Some stories explore the  potential of the site, its customers, and those involved in its  day-to-day  operations, while others provide a glimpse at the impact of scientific  advances on relationships between individuals and society and the effects of international politics on the environment and the  facility's role in reversing them.


Welcome to the Kodiak Starport -  gateway to the future. 

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Book cover for Crisis at the Kodiak Starport

Crisis at the Kodiak Starport

by Justin Oldham 

ISBN: 978-1-935964-21-6 

LCCN: 2015908753   

 

Set in the world of Tales From the Kodiak Starport.


Alaskan fisheries suffer when a mining disaster pollutes Bristol Bay.  Governments around the world struggle with drought and famine as  climate change becomes real.  Nations go to war over dwindling resources  on  land and at sea.  In this era of rising international tensions that  lead to regional wars, administrators and staff at the Kodiak starport  face  the challenge of keeping the promise of manned spaceflight intact  for  the next generation of explorers and entrepreneurs.   Can the gateway to a better future be kept open, or will it close forever when satellites  and space stations are destroyed? 

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Book cover for Showdown at the Kodiak Starport

Showdown at the Kodiak Starport

by Justin Oldham 

ISBN: 978-1-935964-24-7 

LCCN:  2015919993

Sequel to Crisis at the Kodiak Starport. 


How much does tomorrow cost?  That’s one of many questions to be  answered  by a struggling starport administrator while war rages between major  powers over diminishing natural resources.  In a world without satellite communications, the potential for spaceflight will slip away unless a relentless technological back-slide can be stopped.  From the edge of space, to the interiors of high-tech facilities and hushed conference rooms, it’s a fight for the future that neither side can afford to lose. 

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Book cover for Living With Low Vision

Living With Low Vision

by Justin Oldham; edited by SueEllen O'Connor, MS, CRC 

ISBN: 978-1-935964-22-3

LCCN:  2015951537 

Living With Low Vision is an introduction to vision impairment.  This book showcases groups and organizations that help the blind. Assistive technologies are explained.  How can a sighted person help  the blind?  What are the rules for interacting with a blind person’s guide dog?  These topics, and much more, are discussed in 130 pages.  

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Book cover for Being Legally Blind:Observations for Parents of Visually Impaired Children

Being Legally Blind: Observations for Parents of Visually Impaired Children

by Justin Oldham; edited by Griffith C. Steiner, MD 

ISBN: 978-1-935964-00-1

LCCN: 2010910977  

"If I could go back in time for just one moment, this is the book I'd give my parents."

All parents face a mix of joys and challenges when welcoming a new child into the family. Being told that your new son or daughter has a visual disability makes the task of sharing the world with that child seem much more daunting.  It will be difficult, but it is an adventure which you both can survive.  This book will provide you with some insight into the obstacles you will face, pitfalls to be avoided, joys to be shared, and hope for what is to come.

What expectations should you have?  What resources are available to assist your child?  Where do you find them?  Is it possible for your child to become a happy, successful member of society?  This book addresses these questions and others, with a forward by ophthalmologist and eye surgeon Griffith C. Steiner, M.D. 

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Book cover for Your Ocular Prosthetic

Your Ocular Prosthetic

by Justin Oldham; edited by Greg T. Sankey, Licensed Ocularist, B.C.O., B.A.D.O. 

ISBN: 978-1-935964-18-6
LCCN: 1935964186  

 

This introduction to ocular prosthetics is intended by reassure  persons who have just lost an eye.  Ocularists and other medical professionals will find this educational tool to be quite useful when  dealing with new clients.  Information in this volume includes a description of ocular  prosthetics by type, as well as a walkthrough of the various procedures  that the patient will experience when being fitted for a new ocular  prosthetic. 


This product was developed in conjunction with noted Ocularist Greg  T. Sankey, who is the founder of the company, Custom Ocular  Prosthetics, which is based out of Seattle, Washington. 

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Book cover for How to Write Conspiracy Fiction

How to Write Conspiracy Fiction

by Justin Oldham

ISBN: 978-1-935964-02-5

LCCN:  2011900384 

How to Write Conspiracy Fiction takes you into the mindset that makes  the creation of this story form possible. Authors are provided with an  in-depth examination of conspiracy fiction and its most commonly used  plot devices, along with a step-by-step walk-through of developing a  scheme that takes advantage of modern American society’s mistrust of its  government.

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