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CATALOG - A.C.: AFTER COLLAPSE™

Disk logo for A.C.: AFTER COLLAPSE™

This section contains game manuals and LitRPG related to the A.C.: AFTER COLLAPSE™ role-playing game. 

A.C.: AFTER COLLAPSE BASIC RULES cover

A.C.: AFTER COLLAPSE BASIC RULES

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-26-1

eISBN:  978-1-935964-27-8

LCCN: 2019900063 

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.


Modern society had reached the point where most people wanted for little.  Their wishes could be made real with the push of a button.  Many diseases had been conquered.  However, humanity’s reliance on technology set the stage for its eventual descent into chaos.


A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.  Salvagers compete with profit-hungry scavengers to find valuable loot.  Intelligent machines may match wits with Survivors or help them to reach their goals.


A.C.: AFTER COLLAPSE™  uses a d20-based architecture.  Features include:

  • a classless character generation system;
  • a Character Point (CP) system that rewards players when they complete scenario and campaign goals, allowing them to improve attributes and acquire new skills;
  • detailed rules for applying the effects of combat, radiation, and poison;
  • a turn-based combat and action system; and
  • guidelines for referees to develop their own scenarios and campaigns.

  

This volume is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines.
 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE
BASIC EQUIPMENT

A.C.: AFTER COLLAPSE BASIC EQUIPMENT

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-28-5 

eISBN:   978-1-935964-29-2 

LCCN: 2019900064 

A.C.: AFTER COLLAPSE™  (sometimes referred to as A.C.)  presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


No matter where you live or what you do, you’ll want certain supplies to help you get by. Whether it’s a backpack to carry your adventuring gear and the loot you find, items to fix your weapons and equipment, or tools to rebuild a community, the quality of your kit contributes to the success of your endeavors. 


 A.C. uses a d20-based architecture. Features include: 

  • a system of Material Attributes (MATs) that simulate the physical properties of substances used to make tools or equipment; 
  • Materiel Resistance (MAR) factors that define how much corrosion and radiation items can resist; 
  • detailed rules for applying the effects of combat, radiation, and poison; 
  • a system of Structure Point (SPs) and Armor Points (APs) that simulate the durability of equipment and tools; and 
  • craft-oriented Basic Skills that allow Survivors and NPCs to build gear designed to their own specifications.


This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines. 


Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE FOOD AND DRUGS

A.C.: AFTER COLLAPSE FOOD AND DRUGS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-30-8 

eISBN:   978-1-935964-31-5 

LCCN: 2019900065

 

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.

A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.

Everyone needs to eat.  They also sometimes become ill or are injured.  Whether food and beverages are prepared by people locally or fabricated items from before the Collapse, the calories gained by consuming them allow people to function for another day.  Medicine, whether natural or technological, can make them more likely to recover from whatever ails them.

Salvagers and scavengers pride themselves on their ability to find food and medical supplies wherever they are.  It doesn’t matter if what they locate, take, or purchase is basic or high-tech. Whatever it is aids them in living another day to achieve their goals.

A.C.: AFTER COLLAPSE uses a d20-based architecture.  Features include:
    • craft-oriented Basic Skills that allow Survivors and NPCs to make food and drugs

       to their own specifications;
    • calorie values for a variety of manmade and fabricated foodstuffs;
    • Drug Strength (DRG) values and described effects that reflect what manmade
      or fabricated medications do for patients who take them;
    • a system of Material Attributes (MATs) simulates the physical properties of
      containers used to store food and drugs;
    • Materiel Resistance factors (MARs) that define how much corrosion or
       radiation containers resist in harsh environments; and
    • a system of Structure Points (SPs) and Armor Points (APs) that simulate the
       durability of food and drug containers when things go wrong.

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

A.C.: AFTER COLLAPSE GADGETS, DEVICES, AND COMPUTERS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-32-2
eISBN:   978-1-935964-33-9 

LCCN: 2019900066 

A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery.  Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises.  


One question that explorers may want to answer is whether technology is all bad.  Tales abound of rogue Artificial Intelligences (AIs) that thirst for mankind’s destruction in retaliation for past wrongs.  Is any tech safe to use, or is Big Brother always watching, waiting for a chance to strike?


A.C. uses a d20-based architecture.  Features include:

  • electronics-oriented Basic Skills that allow Survivors and NPCs to design and maintain gadgets, devices, and computers, including the development of software applications that can be useful resources or deadly opponents;
  • a System Reason (REA-s) attribute that defines how “smart” the hardware in electronics can be;
  • a Program Reason (REA-p) attribute that defines how interactive or sentient a software application can be;
  • a system of Structure Points (SPs) and Armor Points (APs) that simulate the durability of electronics;
  • a system of Material Attributes (MATs) that simulates the physical properties of high-tech materials used to make electronic hardware; and
  • Materiel Resistance (MAR) factors that define how much corrosion or radiation a gadget, device, or Computer can resist in combat.

  

This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines.
 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-34-6
eISBN:   978-1-935964-35-3 

LCCN: 2019900067

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Whether a Survivor wants to defend himself from others or take what someone else has, weapons are useful tools to have. Not everyone has access to firearms or explosives, so they use what’s available. Low-tech weapons have their place. They can be used to inflict smaller amounts of damage to opponents, allowing them to be disabled or driven away instead of killed. Additionally, many types of low-tech weapons don’t need to be reloaded. The materials for those that do can often just be picked up off the ground. 


A.C. uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of well-made implements; 
  • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the potential effectiveness of weapons and armor; 
  • allocation of lethal and/or nonlethal damage based on skill level; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage.

  

This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines.
 

Recommended for ages 14+.

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Book cover for A.C.: AFTER COLLAPSE
PERSONAL PROTECTION EQUIPMENT

A.C.: AFTER COLLAPSE PERSONAL PROTECTION EQUIPMENT

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-36-0
eISBN:   978-1-935964-37-7 

LCCN: 2019900068

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Some of the tools that can help a salvagers, scavenger, soldiers, or ordinary people overcome the challenges they face come in the form of Personal Protection Equipment (PPE). Whether as body armor for combat situations, firefighting outfits, or filter masks for toxic environments, the right PPE can allow people to live through situations that might otherwise be seriously hazardous to their health.


A.C. uses a d20-based architecture. Features include:

  • craft-oriented Basic Skills that allow Survivors and NPCs to make armor and accessories to their own specifications;
  • a system of Armor Point Modifiers that increase the defensive properties of armor by type;
  • a system of Material Attributes (MATs) that simulate the physical properties of various types of PPE;
  • Materiel Resistance (MAR) factors that define how much corrosion or radiation armor and accessories can resist under less than ideal conditions; 
  • differentiation between High Velocity (HV) Low Velocity (LV), and Energy (EN) attacks to simulate the effectiveness of armor and weapons; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage. 

  

This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines.
 

Recommended for ages 14+.

To purchase this item in paperback format: 

To purchase this item in e-book format:

Book cover for A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

created by Justin Oldham; edited by Beth Hartt and Anne K. Nagel

ISBN: 978-1-935964-38-4

eISBN:   978-1-935964-39-1
LCCN: 2019900069

A.C.: AFTER COLLAPSE™ (sometimes referred to as A.C.) presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known as “Survivors,” cautiously comb through the dangerous ruins of once-great metropolises. 


Savvy explorers know that finding loot is only half the challenge. The other half is keeping it. Whether it’s to protect an enclave, hold on to what you’ve found or built, or taking things from someone else, the intimidation factor of small arms makes them some of the most desired weapons for the job.  
 

A.C.: AFTER COLLAPSE uses a d20-based architecture. Features include: 

  • a craft-oriented Basic Skill system that allows survivors and NPCs to make weapons and accessories to their own specifications; 
  • a system of modifiers that adjust Accuracy, Damage, and Penetration to increase the lethality of precision-made firearms; 
  • a system of Material Attributes (MATs) that simulates the physical properties of firearms, ammunition, and accessories; 
  • Materiel Resistance (MAR) factors that define how much corrosion and radiation guns, ammo, and accessories can resist under combat conditions; 
  • differentiation between High Velocity (HV) and Low Velocity (LV) attack types to simulate the potential effectiveness of metal cartridge ammunition; and 
  • the use of Hard Points (HDPs) and Vigor Points (VGPs) to simulate the toughness of Survivors and NPCs and their ability to resist lethal and nonlethal damage. 

  

This sourcebook is intended to be used in conjunction with other role-playing materials designed for the A.C: AFTER COLLAPSE™ , B.C.: BEFORE COLLAPSE™ , and D.C.: DURING COLLAPSE™  timelines.
 

Recommended for ages 14+.

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HAVEN'S LEGACY cover

Haven's Legacy

by Justin Oldham

ISBN: 978-1-935964-40-7
eISBN:   978-1-935964-41-4 

LCCN: 2019900070

An A.C.: AFTER COLLAPSE ™ adventure.


Sixteen-year-old Lex is a strong-willed orphan who cherishes fading memories of his parents.  On the verge of adulthood, he is torn between his desire to help those less fortunate and a growing need to figure out who he really is.


When the post-Collapse community he lives in is attacked by marauders intent on looting the place, he must make a difficult decision: fight for what’s right or strike out on his own to find a mythical sanctuary that might not exist.


Alone and on the run, he is nagged by the ghost of a dead pilot and tormented by the secrets locked away in his most prized possession.  As he begins to make sense of what he finds, Lex discovers more about himself and his family than he bargained for.  Can he survive the challenges that lie between him and the answers he’s looking for?

 

Recommended for ages 14+.

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Disk and text logo for B.C.: BEFORE COLLAPSE™

Role-playing game manuals and LitRPG

Disk and text logo for D.C.: DURING COLLAPSE™

Role-playing game manuals and LitRPG

Disk and text logo for A.C.: AFTER COLLAPSE™

Role-playing game manuals and LitRPG

Other fiction

Fiction not related to the A.C.: AFTER COLLAPSE™, B.C.: BEFORE COLLAPSE™, or D.C.: DURING COLLAPSE™ role-playing games 

Other nonfiction

Nonfiction not related to the A.C.: AFTER COLLAPSE™, B.C.: BEFORE COLLAPSE™, or D.C.: DURING COLLAPSE™ role-playing games